Gunbound Tiburon S2 Guide
Tiburon S2 is nearly identical to Ice. If you need a formula for Ice, just follow this link.
For a General windchart, you can use the one Lord CreeDo made.

There are many ways to shoot S2. Some people prefer fixed power, some use a certain angle and feel the wind, whereas others prefer angle adjustments.
The most important thing to know before learning any guide is using the correct angle for Tiburon. For many winds, there is only a range of angles that can be used. Within each range lies 1 or 2 optimal angles. Thus, choosing the right angle is the first step.
Some players like to measure distance before angle, but this is more common of bots such as Turtle and Kalsiddon. An angle adjustment is stressed as the first step because it takes more time to consciously compute in the mind; measuring distance is easy. In a real game, decisions must be made quickly, so calculate the angle first. A fixed power method will also be shown later, which will require a distance measurement first.
In 0 Wind, the optimal angles to use are 70 and 80, although not limited to these 2. If you are stuck deep in a hole and only high angle shots are an option, use angles 85-90. The guide will be written to revolve around the use of Angle 80.
Tips and Magic Formulas

Credit of these formulas goes to EatEmAlive.
The formulas can be used with wind of any direction and strength
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If you want to half distance of any full power shot, just use 2.8 bars. So if you are using angle 58 and you use 2.8 bars power, the distance traveled will be exactly half of that of a full power shot.
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2.8 out of 4.0 is also equivalent of 70%, so use about 70% power if you need to shoot half the distance. Say you are using 2.4 fixed power, and you need to shoot half the distance. 70% of 2.4 is 1.7, so just use 1.7 bars power.
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To double the distance, multiply your power by the square root of 2, by 1.4 times. So increase power by 40%.
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To triple the distance, just multiply by the square root of 3. For four times the distance, multiply by the square root of 4.
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Double your power, and the distance traveled will be 4 times as far.
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Half your power, and the distance traveled will be 1/4 as far.
Wind Basics
The guide will assume that the player is already familiar with 0 Wind, before attempting to master every variation of wind. First practice with Angle 80 when there is 0 Wind. The next step, is to learn the effects of up and down winds. If Wind is directly up or down, add .1 bar for every 7 Wind. So if Wind is 7 down, add .1 bar power. If Wind is 14 up, reduce .2 bars power. If Wind is 21 down, add .3 bars power.
Step 1: Measuring Wind Strength
Listed here will be various examples of learning how to adjust for Wind. Wind Strength will be a percentage of the indicated Wind. If Wind is 26, and Wind Strength is 50%, an angle adjustment (+/-) of 13 degrees will be required. If Wind is 24, and Wind Strength is 66%, use an adjustment (+/-) of 16 degrees.

Assume you are shooting left to right. Wind is blowing against your shot while carrying it upwards at the same time. Wind Strength is less than Wind / 2, about at 45%. Thus use an adjustment of less than 10 degrees. So if you are using Angle 80, use an angle a few degrees above angle 70. Or you can multiply 21 by 45%, obtaining a precise angle adjustment of 9.45 degrees (lower 9-10 degrees from 80).

Here is the same thing. Lower your angle by a little less than 8 / 2, about 3 degrees. So the angle you will be shooting with will be angle 77.

Wind is blowing with your shots. Use about Wind / 2, and add 1 degree. So raise your angle by 6 degrees, for a perfect angle of 86. Your shot will travel as if there was no wind at angle 86, at the same power. If Wind is more than 20 for this type of wind, add 3-4 degrees of adjustment.

Wind is blowing back your shots, not exactly a flat wind but a few degrees higher. Lower your angle. Use Wind / 2, then lower 1 more degree. So try lowering by 9 degrees. At angle 80, you will end up using angle 71 in this instance.

Wind is down and a tiny bit backwards. This is a tricky wind, explained later in-depth. Try subtracting about 4-5 degrees, then add a little bit extra power you would at 0 wind. So use 80 - 4 = 76 degrees (slightly overcorrected, as in the angle is too low, but nonetheless effective). After using a 76 degree shot, add a little power than normal.

Wind is up and towards the target, at maximum strength. Not exactly 45 degrees, but adds a decent lift to your shots that you will almost always overshoot. Raise your angle by a good amount will compensate for the strong wind. First raise your angle by Wind / 2. So 80 + 11 = 89 backwards.
Then raise the resulting angle adjustment, 11, by a little less than Wind / 4. So try 4 degrees. The final angle you will be using is 85 degrees backwards. You can even use a very strong negative angle such as 80 (relative to 90) for a backshot, if you add extra power.

Wind is blowing against your shot, so first use Wind / 2, for a total of 12. Then lower your angle by 3 degrees. So the resulting angle will be 80 - (12 + 3), an optimum angle of attack of 65 degrees. Your shot will fly off then travel downwards.

Wind is 18 back so use Wind / 2, which equal to 9. Since wind strength is medium, lower by 2 degrees, for a total of 11 degrees adjustment (80 - 11). The final angle that will be used will be 69 degrees.

Wind strength is about 30-33% in this case, so use Wind / 3. Lower 80 by 7 degrees to angle 73. Then you should have no problem hitting your target. Your shot will travel right to the desired spot or a little in front.

This is either a tricky wind if you are close to your target, or a downwind if you are farther away. For longer distances, just increase power by .2 bars, and you should be fine. If you are very close, use Wind / 10, for a total of 1.6. Lower your angle by 2-3 degrees in this case. Note that the closer you are, the more you will have to adjust (lower) your angle.
Step 2: Measuring Distance
Measuring distance can be done by right-clicking and holding down the mouse button, while positioning your mobile at the edge of the screen, and measuring the distance between you and your opponent. An experienced player will use "landmarks" on the screen to help guide where the screen divisions occur. Old Season 1 players used to tape rulers on the bottom of the screen, but this practice is unnecessary.
Advanced: Fractional Angles
What if your angle adjustment comes to a fraction to an angle? Usually rounding up is your best bet, although there are several workarounds to this issue. If your shot will travel too far from the desired spot, move away from your opponent so there is no overcorrection in angle adjustment. Move closer if distance traveled by the shot will not be enough to reach the target. Another solution is to do a power adjustment. Increase power by a hair, about 0.05, or even 0.025 bars to compensate.
Advanced: Tricky Winds and Angle / Power Adjustments
Some wind directions are difficult to calculate, because they seem to be a normal wind, but after you shoot, your shot travels to another location. Most tricky winds are at certain angles that are neither 45 or 90 degrees, that are pointing mainly up or down. In such situations, using both an angle and power adjustment is helpful. First adjust the angle by the necessary amount of degrees. Then add or reduce power .1 bar for every 7 wind, just like a normal up or down wind.
For more details on Winds, please visit this link.
