Enchantment Guide
Enchantment is a gambling process that helps avatar become significantly stronger. In order to enchant properly, we must divide enchantment into two chapters, one for avatar, and the other for mobile cards.
Note that the starting stats have very little to do with the final stats. For example if Gold Pheonix has the highest of delay of the Pheonix at Level 1, it does not necessarily mean that it will have the highest delay at Level 10; the increase in stats for each different type of stats (e.g. Attack, Bunge, or Defense) does not increase the same with Enchantment level. Some stats may disappear as you enchant to a higher level.
Failure to enchant properly may result in the destruction of Avatar. Failure to enchant Mobile cards can cause loss of the card or decrease in Mobile Level.

Enchanting Avatar
To enchant Avatar properly, one must use the proper combination of powerful Jewels. For Level 1-4: Use Spirit, Nihility, Nirvana, and Shield Stone. Note that if you have expensive Avatar to enchant, such as Frozen Warrior / Ice Observador / Pheonix, buying a Shield stone for Levels 1-4 is highly recommended. After Level 5, a Fortune Stone is necessary. So after Level 4: Use Spirit, Nihility, Nirvana, and Fortune Stone. Either way, you usually must spend 4 Stones to enchant.
Note: One can enchant safely from Level 1-3 with just Spirit Stone, with just a slight chance that avatar may be destroyed. Use Spirit Stones on cheap Cash Avatar such as Halloween 2006, Valentine Candy, and Korean Ghost. From Level 3 to 4 for cheap Avatar, make sure you buy at least Nihility and Nirvana Jewel.
Each year there are events in which enchantment gives +2 Levels per Fortune Stone. Take advantage of such events when they occur.
Enchanting Mobile Cards
Enchanting Mobile Cards are a little different. In order to Level a Normal Mobile Card to Level 5, I recommend using Nihility or Nirvana Jewels, although Spirit Jewels work. From Level 1-2 and 2-3 should only require Spirit Jewels. Afterwards you will begin to require a single Nihility Jewel (along with Spirit), or if conservative, Nihility + Nirvana (and Spirit). From Level 5-15 a 4th Jewel, the Shield Stone is recommended. After Level 15, you will need to use Fortune Stone. So Lv 15-20: Use Spirit, Nihility, Nirvana, and Fortune.
When you reach Level 20, you have two choices. You can renew the card with a Shield Stone or a Fortune Stone. However, using Shield is not significantly more cost-effective than using Fortune. Moreover, the Level may decrease on your Mobile Card. Use Fortune Stone to enchant your Level 20 Mobile cards.
Mobile Card Levels
Applies for Attack, Defense, Life, Shield, Mobility, and Bunge
Chart for Level and +Stats %
| 1 | 1 |
| 2 | 2 |
| 3 | 3 |
| 4 | 4 |
| 5 | 5 |
| 6 | 11 |
| 7 | 12 |
| 8 | 13 |
| 9 | 14 |
| 10 | 15 |
| 11 | 21 |
| 12 | 22 |
| 13 | 23 |
| 14 | 24 |
| 15 | 25 |
| 16 | 35 |
| 17 | 37 |
| 18 | 40 |
| 19 | 45 |
| 20 | 50 |
